The Trajectory of Loneliness among Adolescent Game Players

نویسندگان

چکیده

The purpose of this study is to explore the change trajectory loneliness in adolescent game users by utilizing "game player panel data" Korea Creative Content Agency. A latent growth model was used changes youth players. results are as follows. Loneliness nonlinearly. among players increases over time and then decreases they enter adolescence. result suggests that adolescence requires different interventions at ages.

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Game Intensity Analysis of Elite Adolescent Ice Hockey Players

The purpose of this study was to determine ice-hockey players' playing intensity based on their heart rates (HRs) recorded during a game and on the outcomes of an incremental maximum oxygen uptake test. Twenty ice-hockey players, members of the Polish junior national team (U18), performed an incremental test to assess their maximal oxygen uptake (V̇O2max) in the two week's period preceding 5 gam...

متن کامل

The effects of game types on intensity of small-sided games among pre-adolescent youth football players

The aim of this study was to examine the effects of variations in pitch dimensions on pre-adolescent youth soccer players' physiological responses during two different types of small-sided games (SSG). Sixteen young soccer players (age: 13.2 ± 0.6 years; body mass: 52.5 ± 7 kg; height: 163.4 ± 6 cm) participated in this study. They performed 4 vs. 4 stop-ball SSG (SB-SSG) vs. small-goals SSG (S...

متن کامل

The small players in great game (case study: Caucasus's Khavanin)

According to its historical background, natural conditions and political geography, Caucasus is made up of a variety of races, followers and cultures of different rituals and religions. Historical links of Caucasus residents with Iranian civilization and culture resulted in their adherence to Iranian governments in equilibrium with Roman, Ottoman and Russian policies. Following the collapse of ...

متن کامل

Tracing the trajectory of skill learning with a very large sample of online game players.

In the present study, we analyzed data from a very large sample (N = 854,064) of players of an online game involving rapid perception, decision making, and motor responding. Use of game data allowed us to connect, for the first time, rich details of training history with measures of performance from participants engaged for a sustained amount of time in effortful practice. We showed that lawful...

متن کامل

Assessment of reliability in isokinetic testing among adolescent basketball players.

BACKGROUND The reproducibility of day-to-day testing of isokinetic concentric and eccentric muscular actions among adolescent basketball players aged 14 to 16 years and relationships of mean within-subject variation in two isokinetic testing sessions with chronological age, biological maturation (estimated age at peak height velocity), training experience, body size, lower-body morphology, and ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Gyemyeong uidae haksulji

سال: 2023

ISSN: ['2092-8335', '2733-5380']

DOI: https://doi.org/10.46308/kmj.2022.00185